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        <title>Kamisekai</title>
        <link>https://mail.kamisekai.com/wiki/</link>
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        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
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        <title>about_kamisekai</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:about_kamisekai&amp;rev=1627653092&amp;do=diff</link>
        <description>What's A Kamisekai?

Kamisekai is a Narrative tabletop game system, adapted from a modified version of Dungeon World.

It is built with a few focus points in mind.

Fun! 

The goal of the game is not to torture it's players, but instead create a framework for them to have fun with. Moves and Spells should allow for more creativity, not less.</description>
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        <description>Advanced Moves

Advanced moves (sometimes called Extra Moves) are moves that take you above and beyond the basics. They all offer Perks that grant extra features to the moves that you can purchase with LP.

Might Moves

Battle Cry

When you cry out a taunt or terrify to your enemies in Near range. Roll+Might.</description>
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        <title>basic_moves</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:basic_moves&amp;rev=1639987623&amp;do=diff</link>
        <description>About Basic Moves

Everyone may use basic moves. You do not need to put them into your character sheet.

Combat

Analyze

Use your perception to find a weakness in your enemy and it's kind.

Name an enemy you can see and...

For using sexual or conversational moves:</description>
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        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
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        <title>changes</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:changes&amp;rev=1627653092&amp;do=diff</link>
        <description>2019-06-21

	*  The damage for dual-wielding has been adjusted, and is no longer dependent on weapon speed.
	*  Players are now limited to picking up 5 pieces of equipment per session.

2019-06-20

	*  “I literally cannot stop sucking cocks.”
	*</description>
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        <title>character_creation</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:character_creation&amp;rev=1627653092&amp;do=diff</link>
        <description>Making a Legend

The first step to playing is to build a character. You can either use one of the sheets from the quick character creation guide or build your own from scratch.

If you're going to build one yourself, here's what you need to do:

	*  Take a copy of the character sheet.</description>
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        <title>character_customization</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:character_customization&amp;rev=1627653092&amp;do=diff</link>
        <description>Custom Everything

Rather than having pre-built classes or prescribed flavor, Kamisekai encourages characters to stylize their moves and move sets.

This section describes the right way to do that for the sanity of the DMs.

Move Flavor

Does the name of a move not fit your style? Maybe a little bland? Or maybe a little too spicy? Change it!</description>
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        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:charm_moves&amp;rev=1627653092&amp;do=diff</link>
        <description>Charm Moves

Abjuration

Put up magical defenses to protect yourself or others,

Name your targets and then one abjuration from this list, Roll+Charm.

	*  Protect:: Reduce all damage they take by 2.
	*  Ward: Name an element, all damage taken from it is halved.</description>
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        <title>combat</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:combat&amp;rev=1627653092&amp;do=diff</link>
        <description>Combat

Combat and turn orders are controlled by the GM.

	*  The GM describes enemies taking actions or dealing damage, and gives you a chance to respond.
	*  If you're not sure that something is possible to do, ask the GM.
	*  Reply with a post that describes your character taking your actions,</description>
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        <title>consequences</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:consequences&amp;rev=1627653092&amp;do=diff</link>
        <description>Consequences

For Failures

When players fails a roll (rolling 6 or less), the GM should apply a consequence to players. It's important to remember that the GM has full control of the environment, and the outcomes of things, as well as what happens to the player characters.</description>
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        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
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        <title>contents</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:contents&amp;rev=1627653092&amp;do=diff</link>
        <description>*  Introduction
		*  What is Kamisekai?
		*  New Player Guide
		*  Game Terms

	*  Your Character
		*  Creation
			*  Classes
			*  Full Character Creation (Custom Classes)
			*  Customization
			*  Importing from Dungeon World

		*  Growth
			*  Levelling Up
			*  Gold


	*  Abilities
		*  Moves      
			*  Basic Moves
			*  Advanced Moves
				*  Might Moves
				*  Charm Moves
				*  Wits Moves
				*  Speed Moves
				*  hybrid_moves


		*  Magic
			*  Magic Disciplines
			*  Spells


	*  Life a…</description>
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        <title>death</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:death&amp;rev=1627653092&amp;do=diff</link>
        <description>Game Over

There are three pay-scales of being taken out in Kamisekai.

Unconsciousness

When your HP reaches 0 and the GM decides the blow was not a mortal one, you may be declared Unconscious. The GM must declare if you are unconscious for the rest of the session or temporarily. If you will be unconscious for the rest of the session, you cannot be revived, but will not suffer penalties of a Bad End and still receive XP for the session.</description>
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        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
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        <title>debug_mode</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:debug_mode&amp;rev=1627653092&amp;do=diff</link>
        <description>Debug Mode


You're not supposed to be in here.
...ah...but have you ever wanted to look through walls?
Let's try that out, shall we?
-Inari


Have you always wanted to try out a custom move? Give yourself powers beyond imagination? Blow up a city? Well you can!</description>
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        <dc:date>2021-12-20T08:05:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>effects</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:effects&amp;rev=1639987539&amp;do=diff</link>
        <description>Ailments and Debilities

Players and enemies alike can be affected by a diverse range of Ailments and Debilities.

Debilities are common and simple. They are typically restrictions on things like your base stats, damage output, or armor. They are slightly more rigid in structure, and documented more thoroughly here.</description>
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        <title>equipment</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:equipment&amp;rev=1627653092&amp;do=diff</link>
        <description>Equipment and Inventory

A player may have on their person:

	*  One piece of Armor.
	*  One Accessory.
	*  One Primary Weapon.
	*  One Secondary Weapon.
	*  Up to 5 Items or Accessories in their Inventory

Equipment and their effective bonuses apply to the player only while equipped.</description>
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        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
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        <title>gameplay</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:gameplay&amp;rev=1627653092&amp;do=diff</link>
        <description>Gameplay

The game begins with the GM provides the players with their opening; a description of the current state of affairs that the players find themselves in.

This can be a little challenging when it's assumed the players don't know each other, so it may be helpful to assume the players are associated somehow beforehand - say through a guild or having met at some establishment, or are together as travellers in some transport together, or even just assuming they are friendly acquaintances. Pe…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glossary</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:glossary&amp;rev=1627653092&amp;do=diff</link>
        <description>Glossary

Common game terms, as a reminder:

	*  Roll means roll 2d6 unless another die is specified.
	*  Roll+Stat means roll a 2d6 and add the appropriate stat.
	*  X/Session means something can be done X times in a single session.
	*  X/Combat means something can be done</description>
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        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gm_dungeon_to_kamisekai</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:gm_dungeon_to_kamisekai&amp;rev=1627653092&amp;do=diff</link>
        <description>GM Guide: From Dungeon World to Kamisekai

As a GM coming from Dungeon World, you should expect things to be a little different. You should read this guide as a brief-ish summary of what to expect, when compared to Dungeon World.

Make Harder Enemies</description>
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        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:gm_guide&amp;rev=1627653092&amp;do=diff</link>
        <description>How To GM

Know what you're getting into!

The first step to becoming a GM is to remember the responsibilities you're going to take on by by doing so.

	*  Managing Expectations!
			*  Make sure you and your players agree to things like;
				*  How long</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gm_moves</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:gm_moves&amp;rev=1627653092&amp;do=diff</link>
        <description>GM Moves

In Kamisekai there are a few moves the GM can leverage against the party.

Compel Decision

Require the players to make up their minds in a hurry!

Pick an arbitrary length of time between 5 to 15 minutes. Name (or randomly select) a player to give the final answer for the group. Pose your question to them and demand an answer within that time span.</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:gold&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gold</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:gold&amp;rev=1627653092&amp;do=diff</link>
        <description>Gold

Gold is used for a limited number of things in Kamisekai. It's primary use is consumable items and spells.

Players can carry up to 100 gold. Anything beyond that is discarded upon reward.

Consumables
CostItem NameDescription10BandagesHeal for 1d8 HP</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:guide_new&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide_new</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:guide_new&amp;rev=1627653092&amp;do=diff</link>
        <description>Welcome to Kamisekai

Kamisekai is a dice-based, narrative role-playing-game that's easy to play. You probably know what role-playing-game means. 'Narrative' is just a fancy way of saying the game that focuses on story, instead of raw game mechanics like stats or damage.</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:hybrid_moves&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hybrid_moves</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:hybrid_moves&amp;rev=1627653092&amp;do=diff</link>
        <description>Hybrid Moves

Hybrid moves are named such because they let you choose a stat when assigning the move to your character sheet.

Take Flight

Choose a single stat for your roll when taking this move.

When not in danger and in an area where possible, you can fly without rolling, but may not use any moves mid-flight.</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:importing_from_dungeon_world&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>importing_from_dungeon_world</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:importing_from_dungeon_world&amp;rev=1627653092&amp;do=diff</link>
        <description>About Importation

It would be a bit unfair for you to lose all your progress when coming from Dungeon World-Like Systems, so you get to keep it! Some of it anyway.

Read the Character Creation guide and start building a character sheet before starting your import.

In the character sheet, change the system to:</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:levels&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>levels</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:levels&amp;rev=1627653092&amp;do=diff</link>
        <description>Experience and Level Points

When sessions (games) end, you gain Experience Points (XP). Experience is used to gain levels!

Whenever you have more than 10 Experience Points, subtract 10 from your Current XP and add 1 to your LP Available.

Level Points are accumulated until you spend them.</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:magic_disciplines&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_disciplines</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:magic_disciplines&amp;rev=1627653092&amp;do=diff</link>
        <description>Magic Disciplines

Magic Disciplines are considered special “Moves”. They consume one move slot, and you cannot have more than one. They should go at the top of your moves list. For more information see magic.

Healer

To cast any learned spell from the</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:magic&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:magic&amp;rev=1627653092&amp;do=diff</link>
        <description>Magic

For the basic magic moves Cast and Enscrollment see basic moves.

Spellcasting in Kamisekai is intended for players already familiar with the system (or willing to learn). It offers more flexibility than moves at the cost of being more difficult to use.

Spells come in a few different</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:might_moves&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>might_moves</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:might_moves&amp;rev=1627653092&amp;do=diff</link>
        <description>Might Moves

Battle Cry

When you cry out a taunt or terrify to your enemies in Near range. Roll+Might.

10+: You have their full attention now, and while you do, one of these effects apply (your choice):
7–9: Only a few (the weakest or most foolhardy among them) fall prey to your taunting and thus the effect.</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:monsters&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monsters</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:monsters&amp;rev=1627653092&amp;do=diff</link>
        <description>Monster Creation

Monsters in Kamisekai aren't strictly defined by a set of rules. As a GM, you'll mostly be leaning heavily on your GM shield to handle combat and moves. Remember; you are in control of the monsters, and can always adjust their strength mid-fight.</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:moves&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moves</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:moves&amp;rev=1627653092&amp;do=diff</link>
        <description>Timing Is Everything

The GM will tell you when you can use a move. Often by asking what you will do or giving your group some time to prepare for upcoming events.

During combat, you may need to wait for other players moves to resolve before you can use your own. If you're not sure whether you can act, ask!</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:new_players&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>new_players</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:new_players&amp;rev=1627653092&amp;do=diff</link>
        <description>New Player Guide

What is a Narrative Dice Game?

Building A Character

Picking Moves

Your First Game

Character Growth

What are level points?

What are perks?

How do I get more moves?

How do I get better stuff?</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:ongoing_effects&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ongoing_effects</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:ongoing_effects&amp;rev=1627653092&amp;do=diff</link>
        <description>Ongoing Effects

Stupid games winning stupid prizes. Karma. The golden rule. Whatever you want to call it, whatever the reason was, players can suffer long term consequences to their decisions (and bad luck).

Players should have a section that looks like this after their equipment:</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:quick_character_creation&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quick_character_creation</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:quick_character_creation&amp;rev=1627653092&amp;do=diff</link>
        <description>Making a Legend ... in a hurry!

So, you want to play Kamisekai but filling out a character sheet feels a bit daunting? Good news, you don't have to! You can use a prefab class instead, and adjust it to your liking.

All you need to do is;

	*  Pick a Class</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:rewards&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rewards</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:rewards&amp;rev=1627653092&amp;do=diff</link>
        <description>Rewarding Players

There are a number of ways that GMs can reward players. Consider your context carefully. Remember that system already provides gold and experience for completing an adventure (see sessions), so not every session needs to have extra loot.

Treasure</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:sessions&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sessions</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:sessions&amp;rev=1627653092&amp;do=diff</link>
        <description>Session Start

At the beginning of the session, everyone starts out with a clean slate (unless the player wishes to start with a debility). They start with full health and no ailments.

Before beginning the session, consider asking your players a few questions:</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:speed_moves&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speed_moves</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:speed_moves&amp;rev=1627653092&amp;do=diff</link>
        <description>Speed Moves

Assassin

Use the skills of a trained killer to take down an opponent while using a Fast or Medium weapon with a range of Near or Melee,

In Cover: Roll+Speed.

In Open: Roll+Speed. Choose one less option.

10+:  Deal your damage and choose three.</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:spells&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spells</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:spells&amp;rev=1627653092&amp;do=diff</link>
        <description>About Spells

This page contains all of the known spells in Kamisekai. For information about schools, and reading the spells, see magic.

Shared

Common spells can be cast by any school with their associated stat.

Grade 0

Magic Shot (S/0/-)

A shot of pure magic spring from your fingers or weapon. Deals stat+1d4 damage.</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:style_guide&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>style_guide</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:style_guide&amp;rev=1627653092&amp;do=diff</link>
        <description>Style Guide

Use this when writing moves for yourself, or for the system.

Bestiary


==== Monster Name ====

**HP:** \\
**Armor:** \\
**Strength:** \\
**Weakness:** \\
**Appearance:** &lt;Visual appearances&gt;\\
**Weapons:** 
  * &lt;Weapon Name&gt; (&lt;Weapon damage details&gt;) - &lt;Weapon details&gt;
**Moves:**
  * &lt;Move Name&gt; - &lt;Move description&gt;

&lt;Flavor texts&gt;</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:time&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>time</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:time&amp;rev=1627653092&amp;do=diff</link>
        <description>Time

Time is a very relative thing. You're likely looking at this because you went down some rabbit hole to figure out exactly how long a 'combat' is. Unfortunately for you, it's not that clearly defined. But for the sake of answering your knock upon the door of knowledge, here is a list of time-related terms you might come across in an attempt to keep the words somewhat consistent. Nerd.</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:weapon_and_item_creation&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_and_item_creation</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:weapon_and_item_creation&amp;rev=1627653092&amp;do=diff</link>
        <description>Weapons

Most weapon stat details can be found on the combat page, but this section will quickly cover those again.

For the sake of GM readability, weapons are written as:


&lt;Weapon Name&gt; (&lt;Damage roll&gt;/&lt;Speed&gt;/&lt;Range&gt;/&lt;Spell Slots&gt;) - &lt;Special Features&gt;
&lt;Flavor text&gt;</description>
    </item>
    <item rdf:about="https://mail.kamisekai.com/wiki/doku.php?id=1e:wits_moves&amp;rev=1627653092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-30T13:51:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wits_moves</title>
        <link>https://mail.kamisekai.com/wiki/doku.php?id=1e:wits_moves&amp;rev=1627653092&amp;do=diff</link>
        <description>Wits Moves

Absorb Magic

You can attempt to absorb a a magical effect or attack. Roll+Wits.

10+: Choose 2.

7-9: Choose 2. Absorb magic is restricted 2 turns.

	*  You take halved damage from the spell.
	*  You take no debility or effect besides damage from the spell.</description>
    </item>
</rdf:RDF>
